CONTEXT
This project began with a focus on solving a real-world problem: the difficulty of keeping houseplants watered, especially when away on holiday. I identified two common issues—people often forget to water their plants, and it’s impossible to do so remotely while traveling. My solution was to design a smart, puck-shaped device that can automatically water a plant selected via an onboard screen.
The design process began with sketches and evolved into a 3D model using Maya. I iterated on the form, moving from a three-leg stand to a single acrylic leg to keep the plant fully visible. I also incorporated a ring LED light underneath the puck to enhance the visual appeal and support plant species that require artificial lighting.
To bring the concept to life, I created an explainer video. The narrative followed a satirical story of overwatering plants before shifting into a more serious tone to highlight how my device solves the problem. The video relied entirely on smooth 3D renders and animations, using camera pans and voiceovers to guide the viewer through the product features. A green screen outro allowed me to speak directly to the viewer while showcasing the product in a dynamic, professional way.
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